βambi

reverb

An ambisonic room reverb: early reflections from where the walls are, and a late tail

room

room presets

Six rooms from ambience to cathedral. Choosing one sets the values below; double-click it to reset them.

  • size · when the early reflections arrive, and how dense they are
  • decay · the reverb time
  • tone · how much faster the highs decay
  • roughness · how diffuse the walls are

room · distance and input

distance, pre-delay, input filter

Three more room settings.

  • distance · how far away the source sounds
  • pre-delay · extra delay before the tail
  • input · low-cut and high-cut on the reverb input

send and return

which directions go in, and where the reverb comes back

Two regions: the directions that feed the reverb, and where the reverb returns. Each can be all directions, a spot, a band, sectors, dots or clouds.

the scene

where each reflection comes from

Point the probe at a direction, and the 3D view marks each early reflection a source there would get: where it arrives from, and how loud. The diffuse tail has no direction, so it is not drawn.

The image method for the reflections, Eyring’s reverberation time, and feedback delay networks for the tail, all on the foundations page.

tutorials

open beta