reverb
An ambisonic room reverb: early reflections from where the walls are, and a late tail
An ambisonic room reverb: early reflections from where the walls are, and a late tail
Six rooms from ambience to cathedral. Choosing one sets the values below; double-click it to reset them.
Three more room settings.
Two regions: the directions that feed the reverb, and where the reverb returns. Each can be all directions, a spot, a band, sectors, dots or clouds.
Point the probe at a direction, and the 3D view marks each early reflection a source there would get: where it arrives from, and how loud. The diffuse tail has no direction, so it is not drawn.
The image method for the reflections, Eyring’s reverberation time, and feedback delay networks for the tail, all on the foundations page.